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AI Insights · Timothy · July 2025

Top Down Games Performance in Oceania Q2 2025

Explore the performance trends of top down games in Oceania during Q2 2025, highlighting downloads, revenue, and active users.

Top Down Games Performance in Oceania Q2 2025

In the second quarter of 2025, the top down games category in Oceania showed varied performance across different metrics. The data, sourced from Sensor Tower, reveals interesting trends in downloads, revenue, and active user engagement.

Block Blast! from Hungry Studio witnessed a significant increase in weekly downloads, peaking at about 95K in late June. The active user count remained robust, fluctuating around 1M throughout the quarter. However, revenue saw an early peak of $33 in early April before tapering off.

Color Block Jam by Rollic Games maintained a steady weekly revenue, hovering around $100K, with a minor dip mid-quarter. Weekly downloads decreased gradually, ending at approximately 20K, while active users peaked at around 147K in late April before stabilizing.

Snake Clash! from Supercent, Inc. showed a consistent rise in downloads, reaching about 25K in the final week of June. The game also saw a steady increase in active users, peaking at around 156K in early June. Revenue remained relatively stable, with minor fluctuations around the $1.5K mark.

Vita Mahjong by Vita Studio experienced modest revenue, peaking at $1K in mid-April. Weekly downloads fluctuated, reaching a high of about 42K in late April, while active users steadily increased, ending the quarter at approximately 181K.

Kingshot from Century Games Pte. Ltd. showed impressive revenue growth, peaking at $260K in mid-June. Downloads peaked at around 57K in early June, while active users displayed a steady increase, reaching around 84K by early June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025